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Drakengard 3 dlc stories6/5/2023 It’s downright strange, and much like Nier and Automata, the true intentions of the wider narrative aren’t made clear until multiple endings have been experienced. Drakengard 3 isn’t afraid to make you feel uncomfortable. Taking place 100 years before the events of Drakengard, the sequel has but a brief connection to the universe we’ve come to love in Nier. References are sprinkled throughout, but I feel Taro wanted to make this a standalone adventure with its own purpose, hence the darker and more degenerate themes at play. It has all the hallmarks of those games, though. The motivation of the core characters are purposely cryptic, with multiple playthroughs hiding away the strongest and most satisfying moments. Individual stories surrounding each Intoner are also wrapped up in standalone DLC chapters, which is a bit of a bummer if I’m honest. However, a remaster would remedy such stumbles, and would also have it running at more than 15 frames per second. I’m serious - the original PS3 version descends into a slideshow at points, turning an otherwise enjoyable combat system into a slog through obscene technical problems that really shouldn’t be an issue on the hardware. Modern platforms could improve performance through specs alone, but I’ve love to see a more bespoke modern iteration of Taro’s underrated hack ‘n’ slasher. With the successful release of Nier Replicant and Yoko Taro being so hot right now, a remaster of Drakengard 3 would likely go down a treat. I’d also love to see a whole new audience of players delve into such a unique feat of storytelling, one that has Taro delivering characters and themes that can feel genuinely grim at times. There’s a few hoops to jump through when playing the PS3 version nowadays, so with any luck, we’ll see it emerge in a new, more fabulous form in the years to come.
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